Xevious strategywiki8/30/2023 ![]() Change them!”, but my boss gave my ideas his stamp of approval: “This is going to be a hit. I was influenced by raytracing.Īlso, management at Namco had told me “These enemy names are too difficult to read. The quality and presence of the sprites in Xevious actually had less to do with the hardware being able to put out a lot of colors, and more to do with the careful way we used different shades of grey. At the time I had been doing sprite design, but programming was fun to me too, so I quickly learned it on-the-job. Later, however, there was a personnel reshuffling and my senior colleague and original Xevious planner quit the Xevious project in the middle, and I then became the head designer. Actually, you might be able to guess this by looking at the game in action, but the player ship in Xevious was originally a helicopter, and the setting of the game was the Vietnam War. At that time Konami had just put out Scramble, and our marketing department at Namco ordered us to make “a 2-button scrolling STG.” Thus we began development of Xevious. I joined Namco right after Rally X had been released.
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